CheckSkill(character, skillid, difficulty, points);
AlterAttributeTemporaryMod(character, attrname, delta_tenths);
GetAttributeName(alias_name);
GetAttribute(character, attrname);
GetAttributeBaseValue(character, attrname);
GetAttributeIntrinsicMod(character, attrname);
GetAttributeTemporaryMod(character, attrname);
GetAttributeLock(character, attrname);
SetAttributeLock(character, attrname, lockstate);
GetAttributeDefaultCap(attrname);
GetAttributeCap(character, attrname);
SetAttributeCap(character, attrname, capvalue);
SetAttributeBaseValue(character, attrname, basevalue_tenths);
SetAttributeTemporaryMod(character, attrname, tempmod_tenths);
BaseSkillToRawSkill(baseskill);
RawSkillToBaseSkill(rawskill);
Find(string, substring, start);
Len(string_or_array);
Upper(string);
Lower(string);
CInt(expression);
CDbl(expression);
CStr(expression);
CAsc(string);
CChr(number);
CAscZ(string);
CChrZ(array_of_integer);
Bin(number);
Hex(number);
Compare(string1, string2, pos1_start:=0, pos1_end:=0, pos2_start:=0, pos2_end:=0);
SplitWords(string, delimiter:=" ");
SubStr(string, start, length);
Trim(string, type:=TRIM_BOTH, to_trim:="");
StrReplace(string, to_replace, replace_with);
SubStrReplace(string, replace_with, start, length:=0);
Pack(expression);
Unpack(string);
TypeOf(expression);
SizeOf(expression);
Print(anything);
MoveBoat(boat, facing);
MoveBoatRelative(boat, direction);
MoveBoatXY(boat, x, y);
RegisterItemWithBoat(boat, item);
BoatFromItem(item);
TurnBoat(boat, direction);
SystemFindBoatBySerial(serial);
ReadConfigFile(filename);
FindConfigElem(config_file, key);
GetConfigMaxIntKey(config_file);
GetConfigStringKeys(config_file);
GetConfigIntKeys(config_file);
ListConfigElemProps(element);
GetConfigInt(element, property_name);
GetConfigReal(element, property_name);
GetConfigString(element, property_name);
GetConfigStringArray(element, property_name);
GetConfigStringDictionary(element, property_name);
AppendConfigFileElem(filename, elemtype, elemkey, properties);
UnloadConfigFile(filename);
LoadTusScpFile(filename);
GetElemProperty(element, property_name);
SendSysMessageCL(character, cliloc_num, uc_text:={}, font:=_DEFAULT_CLFONT, color:=_DEFAULT_CLCOLOR);
PrintTextAboveCL(character, cliloc_num, uc_text:={}, font:=_DEFAULT_CLFONT, color:=_DEFAULT_CLCOLOR);
PrintTextAbovePrivateCL(character, object, cliloc_num, uc_text:={}, font:=_DEFAULT_CLFONT, color:=_DEFAULT_CLCOLOR);
ListDataFiles();
CreateDataFile(filespec, flags:=DF_KEYTYPE_STRING);
OpenDataFile(filespec);
UnloadDataFile(filespec);
FileExists(filename);
ReadFile(filename);
WriteFile(filename, textcontents);
AppendToFile(filename, textlines);
LogToFile(filename, line, flags:=0);
OpenBinaryFile(filename, mode:=OPENMODE_IN, endian:=LITTLE_ENDIAN);
ListGuilds();
FindGuild(guildid);
CreateGuild();
DestroyGuild(guildref);
WriteHtml(html);
WriteHtmlRaw(html);
QueryParam(param);
QueryIP();
Sin(value);
Cos(value);
Tan(value);
ASin(value);
ACos(value);
ATan(value);
RadToDeg(radians);
DegToRad(degrees);
Min(value1, value2:=0);
Max(value1, value2:=0);
Pow(value1, value2);
Sqrt(value);
Root(value1, value2);
Abs(value);
Log10(value);
LogE(value);
Ceil(value);
Floor(value);
ConstPi();
ConstE();
FormatRealToString(value, precision);
SetAnchor(centerx, centery, distance_start, percent_subtract);
Self();
Wander();
Face(direction, flags:=FACE_NORMAL);
Move(direction);
WalkToward(object);
WalkAwayFrom(object);
RunToward(object);
RunAwayFrom(object);
TurnToward(object, flags:=FACE_NORMAL);
TurnAwayFrom(object, flags:=FACE_NORMAL);
WalkTowardLocation(x, y);
WalkAwayFromLocation(x, y);
RunTowardLocation(x, y);
RunAwayFromLocation(x, y);
TurnTowardLocation(x, y, flags:=FACE_NORMAL);
TurnAwayFromLocation(x, y, flags:=FACE_NORMAL);
SetOpponent(character);
SetWarMode(warmode);
Say(text, text_type:=SAY_TEXTTYPE_DEFAULT, do_event:=SAY_DOEVENT_DISABLE);
SayUC(uc_text, text_type:=SAY_TEXTTYPE_DEFAULT, langcode:=SAY_LANG, do_event:=SAY_DOEVENT_DISABLE);
GetProperty(propertyname);
SetProperty(propertyname, propertyvalue);
MakeBoundingBox(areastring);
IsLegalMove(move, boundingbox);
CanMove(direction);
Create_Debug_Context();
GetProcess(pid);
GetPid();
Unload_Scripts(scriptname:="");
Set_Script_Option(optnum, optval);
Sleep(num_seconds);
Sleepms(num_milliseconds);
Wait_For_Event(num_seconds_timeout);
Events_Waiting();
Set_Priority(priority);
Set_Critical(critical);
Set_Debug(debug);
Start_Script(script_name, param:=0);
Run_Script_To_Completion(script_name, param:=0);
Run_Script(script_name, param:=0);
SysLog(text);
System_RPM();
Clear_Event_Queue();
Set_Event_Queue_Size(size);
Is_Critical();
OpenURL(character, url);
CreateParty(leader, firstmember);
DisbandParty(partyref);
SendPartyMsg(party, character, uctext);
SendPrivatePartyMsg(party, character, tocharacter, uctext);
AddRealm(realm_name, base_realm);
CreatePacket(type, size);
DeleteRealm(realm);
GetCmdLevelName(number);
GetCmdLevelNumber(name);
GetItemDescriptor(objtype);
GetPackageByName(name);
IncRevision(object);
ListTextCommands();
ListenPoints();
MD5Encrypt(str);
Packages();
ReadMillisecondClock();
Realms(realm:="");
ReloadConfiguration();
SetSysTrayPopupText(text);
StorageAreas();
FindStorageArea(areaname);
FindRootItemInStorageArea(area, itemname);
CreateStorageArea(areaname);
CreateRootItemInStorageArea(area, itemname, objtype);
DestroyRootItemInStorageArea(area, itemname);
BroadcastUC(uc_text, langcode, font:=_DEFAULT_UCFONT, color:=_DEFAULT_UCCOLOR);
PrintTextAbovePrivateUC(above_object, uc_text, langcode, character, font:=_DEFAULT_UCFONT, color:=_DEFAULT_UCCOLOR, journal_print:=JOURNAL_UC_PRINT_NAME);
PrintTextAboveUC(above_object, uc_text, langcode, font:=_DEFAULT_UCFONT, color:=_DEFAULT_UCCOLOR, journal_print:=JOURNAL_UC_PRINT_NAME);
RequestInputUC(character, item, uc_prompt, langcode);
SendSysMessageUC(character, uc_text, langcode, font:=_DEFAULT_UCFONT, color:=_DEFAULT_UCCOLOR);
Accessible(character, item);
AddAmount(item, amount);
AddMenuItem(menu, objtype, text, color:=0);
ApplyConstraint(objlist, configfile, propertyname, minvalue);
AssignRectToWeatherRegion(region, xwest, ynorth, xeast, ysouth);
Attach(character);
Broadcast(text, font:=_DEFAULT_TEXT_FONT, color:=_DEFAULT_TEXT_COLOR);
CancelTarget(of_whom);
CanWalk(movemode, x1, y1, z1, x2_or_dir, y2:=CANWALK_DIR, realm:=_DEFAULT_REALM);
CheckLineOfSight(object1, object2);
CheckLosAt(character, x, y, z);
CheckLosBetween(x1, y1, z1, x2, y2, z2, realm:=_DEFAULT_REALM);
CloseGump(character, pid, response:=0);
CloseTradeWindow(character);
CloseWindow(character, type, object);
ConsumeReagents(who, spellid);
ConsumeSubstance(container, objtype, amount);
CoordinateDistance(x1, y1, x2, y2);
CreateAccount(acctname, password, enabled);
CreateItemAtLocation(x, y, z, objtype, amount:=1, realm:=_DEFAULT_REALM);
CreateItemCopyAtLocation(x, y, z, item, realm:=_DEFAULT_REALM);
CreateItemInBackpack(of_character, objtype, amount:=1);
CreateItemInContainer(container, objtype, amount:=1);
CreateItemInInventory(container, objtype, amount:=1);
CreateMenu(title);
CreateMultiAtLocation(x, y, z, objtype, flags:=0, realm:=_DEFAULT_REALM);
CreateNpcFromTemplate(template, x, y, z, override_properties:=0, realm:=_DEFAULT_REALM);
DestroyItem(item);
DestroyMulti(multi);
Detach();
DisableEvents(eventtype);
DisconnectClient(character);
Distance(obj1, obj2);
EnableEvents(eventtype, range:=-1);
EnumerateItemsInContainer(container, flags:=0);
EnumerateOnlineCharacters();
EquipFromTemplate(character, template);
EquipItem(mobile, item);
EraseGlobalProperty(propname);
EraseObjProperty(object, propname);
FindAccount(acctname);
FindObjtypeInContainer(container, objtype);
FindPath(x1, y1, z1, x2, y2, z2, realm:=_DEFAULT_REALM, flags:=FP_IGNORE_MOBILES, searchskirt:=5);
FindSubstance(container, objtype, amount, makeinuse:=0, flags:=0);
GetAmount(item);
GetCommandHelp(character, command);
GetCoordsInLine(x1, y1, x2, y2);
GetEquipmentByLayer(character, layer);
GetFacing(from_x, from_y, to_x, to_y);
GetGlobalProperty(propname);
GetGlobalPropertyNames();
GetHarvestDifficulty(resource, x, y, tiletype, realm:=_DEFAULT_REALM);
GetMapInfo(x, y, realm:=_DEFAULT_REALM);
GetMenuObjTypes(menuname);
GetMultiDimensions(graphic);
GetObjProperty(object, property_name);
GetObjPropertyNames(object);
GetObjType(object);
GetObjtypeByName(name);
GetRegionLightLevelAtLocation(x, y, realm:=_DEFAULT_REALM);
GetRegionName(object);
GetRegionNameAtLocation(x, y, realm:=_DEFAULT_REALM);
GetRegionString(resource, x, y, propertyname, realm:=_DEFAULT_REALM);
GetSpellDifficulty(spellid);
GetStandingHeight(x, y, startz, realm:=_DEFAULT_REALM);
GetStandingLayers(x, y, flags:=MAPDATA_FLAG_ALL, realm:=_DEFAULT_REALM);
GetWorldHeight(x, y, realm:=_DEFAULT_REALM);
GrantPrivilege(character, privilege);
HarvestResource(resource, x, y, b, n, realm:=_DEFAULT_REALM);
IsStackable(item1, item2);
ListAccounts();
ListEquippedItems(who);
ListGhostsNearLocation(x, y, z, range, realm:=_DEFAULT_REALM);
ListHostiles(character, range:=20, flags:=0);
ListItemsAtLocation(x, y, z, realm:=_DEFAULT_REALM);
ListItemsNearLocation(x, y, z, range, realm:=_DEFAULT_REALM);
ListItemsNearLocationOfType(x, y, z, range, objtype, realm:=_DEFAULT_REALM);
ListItemsNearLocationWithFlag(x, y, z, range, flags, realm:=_DEFAULT_REALM);
ListMobilesInLineOfSight(object, range);
ListMobilesNearLocation(x, y, z, range, realm:=_DEFAULT_REALM);
ListMobilesNearLocationEx(x, y, z, range, flags, realm:=_DEFAULT_REALM);
ListMultisInBox(x1, y1, z1, x2, y2, z2, realm:=_DEFAULT_REALM);
ListObjectsInBox(x1, y1, z1, x2, y2, z2, realm:=_DEFAULT_REALM);
ListStaticsAtLocation(x, y, z, flags:=0, realm:=_DEFAULT_REALM);
ListStaticsInBox(x1, y1, z1, x2, y2, z2, flags:=0, realm:=_DEFAULT_REALM);
ListStaticsNearLocation(x, y, z, range, flags:=0, realm:=_DEFAULT_REALM);
MoveItemToContainer(item, container, x:=-1, y:=-1);
MoveItemToSecureTradeWin(item, character);
MoveObjectToLocation(object, x, y, z, realm:=_DEFAULT_REALM, flags:=MOVEOBJECT_NORMAL);
OpenPaperdoll(towhom, forwhom);
PerformAction(character, action, framecount:=5, repeatcount:=1, backward:=ACTION_DIR_FORWARD, repeatflag:=ACTION_NOREPEAT, delay:=1);
PlayLightningBoltEffect(center_object);
PlayMovingEffect(source, target, effect, speed, loop:=0, explode:=0);
PlayMovingEffectEx(source, target, effect, speed, duration:=0, hue:=0, render:=0, fixeddirection:=0, explode:=0, effect3d:=0, effect3dexplode:=0, effect3dsound:=0);
PlayMovingEffectXYZ(srcx, srcy, srcz, dstx, dsty, dstz, effect, speed, loop:=0, explode:=0, realm:=_DEFAULT_REALM);
PlayMovingEffectXYZEx(srcx, srcy, srcz, dstx, dsty, dstz, realm:=_DEFAULT_REALM, effect, speed, duration:=0, hue:=0, render:=0, fixeddirection:=0, explode:=0, effect3d:=0, effect3dexplode:=0, effect3dsound:=0);
PlayObjectCenteredEffect(center, effect, speed, loop:=0);
PlayObjectCenteredEffectEx(center, effect, speed, duration:=0, hue:=0, render:=0, layer:=0, effect3d:=0);
PlaySoundEffect(character, effect);
PlaySoundEffectPrivate(character, effect, playfor);
PlaySoundEffectXYZ(x, y, z, effect, realm:=_DEFAULT_REALM);
PlayMusic(chr, music_id:=0);
PlayStationaryEffect(x, y, z, effect, speed, loop:=0, explode:=0, realm:=_DEFAULT_REALM);
PlayStationaryEffectEx(x, y, z, realm:=_DEFAULT_REALM, effect, speed, duration:=0, hue:=0, render:=0, effect3d:=0);
PrintTextAbove(above_object, text, font:=_DEFAULT_TEXT_FONT, color:=_DEFAULT_TEXT_COLOR, journal_print:=JOURNAL_PRINT_NAME);
PrintTextAbovePrivate(above_object, text, character, font:=_DEFAULT_TEXT_FONT, color:=_DEFAULT_TEXT_COLOR, journal_print:=JOURNAL_PRINT_NAME);
ReadGameClock();
RegisterForSpeechEvents(at_object, range, flags:=0);
ReleaseItem(item);
RequestInput(character, item, prompt);
ReserveItem(item);
RestartScript(npc);
Resurrect(mobile, flags:=0);
RevokePrivilege(character, privilege);
SaveWorldState();
SecureTradeWin(character, character2);
SelectColor(character, item);
SelectMenuItem2(character, menuname);
SendBuyWindow(character, container, vendor, items, flags:=0);
SendCharacterRaceChanger(character);
SendDialogGump(who, layout, textlines, x:=0, y:=0, flags:=0);
SendEvent(npc, event);
SendInstaResDialog(character);
SendOpenBook(character, book);
SendOpenSpecialContainer(character, container);
SendPacket(to_whom, packet_hex_string);
SendQuestArrow(to_whom, x:=-1, y:=-1);
SendSellWindow(character, vendor, i1, i2, i3, flags:=0);
SendSkillWindow(towhom, forwhom);
SendStatus(character);
SendStringAsTipWindow(character, text);
SendSysMessage(character, text, font:=_DEFAULT_TEXT_FONT, color:=_DEFAULT_TEXT_COLOR);
SendTextEntryGump(who, line1, cancel:=TE_CANCEL_ENABLE, style:=TE_STYLE_NORMAL, maximum:=40, line2:="");
SendViewContainer(character, container);
SetGlobalProperty(propname, propval);
SetName(object, name);
SetObjProperty(object, property_name, property_value_string_only);
SetRegionLightLevel(regionname, lightlevel);
SetRegionWeatherLevel(region, type, severity, aux:=0, lightoverride:=-1);
SetScriptController(who);
Shutdown();
SpeakPowerWords(who, spellid);
StartSpellEffect(who, spellid);
SubtractAmount(item, amount);
SystemFindObjectBySerial(serial, sysfind_flags:=0);
Target(by_character, options:=TGTOPT_CHECK_LOS+TGTOPT_NEUTRAL);
TargetCoordinates(by_character);
TargetMultiPlacement(character, objtype, flags:=0, xoffset:=0, yoffset:=0);
UpdateMobile(mobile, recreate:=UPDATEMOBILE_UPDATE);
UseItem(item, character);
POLCore();
RandomInt(below_this_number);
RandomIntMinMax(minValue, maxValue);
RandomFloat(below_this_float);
RandomDiceRoll(dice_string);
StrFormatTime(format_string, time_stamp:=0);
ApplyDamage(mobile, damage, userepsys:=DAMAGE_USE_REPSYS);
ApplyRawDamage(character, hits, userepsys:=DAMAGE_USE_REPSYS);
HealDamage(character, hits);
ConsumeMana(who, spellid);
ConsumeVital(who, vital, hundredths);
GetVitalName(alias_name);
GetVital(character, vitalname);
GetVitalMaximumValue(character, vitalname);
GetVitalRegenRate(character, vitalname);
RecalcVitals(character, calc_attribute:=RECALC_INTRINSIC_MOD, calc_vital:=RECALC_VITALS);
SetVital(character, vitalname, value);
